Lecture: Gameplay and Episodes
Formative Assessment:
Presentation of development of cover page, Pitch bible layout and character aesthetic.
From this we were told that the world page had too many things going on in the background so to simplify that. Highlight the areas that need to be read to that its clear what is important information.
Studio:
We starting by printing out each of these pages and drawing over them all so that we could clearly see the aspects that needed to be focused on.
Group meetings with tutors.
Said that we were on track and not worried about where we are. To be conscious of text layout. Add in purples in the background to bring out the foreground colours.
Through a series of thumbnail sketches and refined ideas, we developed designs for the gameplay layout. We are coming into the final stages of design with our pitch bible and beginning to specialise into an area of production eg: line work, inker, colourist, layout artist.
Harry had been clear about the visual style from the beginning so figuring out the style wasn't difficult however finding a way to make everything look cohesive and as if they have been created by a singular person is the tricky part for us.